Microsoft DirectX 8.1 (C++) |
Sets the static settings of a client with an application. Call this method before connecting to relay basic player information to the application. Once the client successfully connects with the application, the server can retrieve information obtained through this method by calling the IDirectPlay8Server::GetClientInfo method.
HRESULT SetClientInfo( const DPN_PLAYER_INFO *const pdpnPlayerInfo, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags );
Returns S_OK if this method is processed synchronously and is successful. If the request is processed asynchronously, S_OK can return if the method is instantly processed. By default, this method is run asynchronously and generally returns DPNSUCCESS_PENDING or one of the following error values.
DPNERR_NOCONNECTION |
DPNERR_INVALIDFLAGS |
DPNERR_INVALIDPARAM |
This method can be called at any time during the session.
The dwPlayerFlags member of the DPN_PLAYER_INFO structure must be set to zero.
Transmission of nonstatic information should be handled with the IDirectPlay8Client::Send method because of the high cost of using the IDirectPlay8Client::SetClientInfo method.
You can modify the client information with this method after connecting to the application. Calling this method after connection generates a DPN_MSGID_CLIENT_INFO system message to all players, informing them that data has been updated.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.