Microsoft DirectX 8.1 (C++)

IDirectPlay8LobbyClient::Initialize

Registers an entry point in the lobby client's code that receives notifications on changes of state for any launched applications. The message handler also receives messages from the lobbied application. This method must be called before calling any other methods of this interface.

HRESULT Initialize(
const PVOID pvUserContext,
const PFNDPNMESSAGEHANDLER pfn,
const DWORD dwFlags
);

Parameters

pvUserContext
[in] Pointer to the user-provided context value provided in calls to the message handler. Providing a user-context value is useful to differentiate messages from multiple interfaces to a common message handler.
pfn
[in] Pointer to a PFNDPNMESSAGEHANDLER callback function that receives all messages from the IDirectPlay8LobbyClient interface and indications of session changes from the IDirectPlay8LobbiedApplication interface.
dwFlags
[in] The following flag can be specified.
DPLINITIALIZE_DISABLEPARAMVAL
Disables parameter validation.

Return Values

Returns S_OK if successful, or one of the following error values.

DPNERR_ALREADYINITIALIZED
DPNERR_INVALIDFLAGS
DPNERR_INVALIDPARAM
DPNERR_NOTALLOWED

Remarks

Call this is method first after using CoCreateInstance to obtain the IDirectPlay8LobbyClient interface.

Note  Only one instance of IDirectPlay8LobbyClient and IDirectPlay8LobbiedApplication is allowed to be running for each process.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dplobby8.h.