Microsoft DirectX 8.1 (C++) |
Creates a group in the current session. A group is a logical collection of players.
Note Multicasting is not supported for this release.
When this method is called, all peers connected to the application receive a DPN_MSGID_CREATE_GROUP system message.
HRESULT CreateGroup( const DPN_GROUP_INFO *const pdpnGroupInfo, VOID *const pvGroupContext, VOID *const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags );
Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and normally returns DPNSUCCESS_PENDING. It can also return the following error value.
DPNERR_INVALIDFLAGS |
Microsoft® DirectPlay® does not maintain hierarchical groups because these can easily be implemented with flat groups and expeditious use of the group data.
All peers receive a DPN_MSGID_CREATE_GROUP message when this method is called.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.