Microsoft DirectX 8.1 (C++) |
Sets the static settings of the local peer. Call this method before connecting to relay basic player information with the application. Once the peer successfully connects with the application, information set through this method can be retrieved by other players by calling the IDirectPlay8Peer::GetPeerInfo method.
HRESULT SetPeerInfo( const DPN_PLAYER_INFO *const pdpnPlayerInfo, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags );
Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and normally returns DPNSUCCESS_PENDING. It can also return one of the following error values.
DPNERR_INVALIDFLAGS |
DPNERR_INVALIDPARAM |
DPNERR_NOCONNECTION |
This method can be called at any time during the session.
The dwPlayerFlags member of the DPN_PLAYER_INFO structure must be set to zero.
Transmission of nonstatic information should be handled with the IDirectPlay8Peer::SendTo method because of the high cost of using the IDirectPlay8Peer::SetPeerInfo method.
You can modify the peer information with this method after connecting to the application. Calling this method after connection generates a DPN_MSGID_PEER_INFO system message to all players, informing them that data has been updated. The dwPlayerFlags method in the DPN_PLAYER_INFO structure must be set to 0 when making this call.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.