Microsoft DirectX 8.1 (C++) |
Adds a client to a group. After the client is successfully added to the group, all messages sent to the group are sent to the client.
HRESULT AddPlayerToGroup( const DPNID idGroup, const DPNID idClient, PVOID const pvAsyncContext, DPNHANDLE *const phAsyncHandle, const DWORD dwFlags );
Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and generally returns DPNSUCCESS_PENDING or one of the following error values.
DPNERR_INVALIDFLAGS |
DPNERR_INVALIDGROUP |
DPNERR_INVALIDPLAYER |
The server can add itself or a client to an existing group. After a player is successfully added to a group, all messages sent to the group will be received by the player.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.