Microsoft DirectX 8.1 (C++)

IDirectPlay8Server::CreateGroup

Creates a group in the current session. When this method is called, the server's message handler receives a DPN_MSGID_CREATE_GROUP message.

Note  Multicasting is not supported for this release.

HRESULT CreateGroup(
const DPN_GROUP_INFO *const pdpnGroupInfo,
VOID *const pvGroupContext,
VOID *const pvAsyncContext,
DPNHANDLE *const phAsyncHandle,
const DWORD dwFlags
);

Parameters

pdpnGroupInfo
[in] Pointer to a DPN_GROUP_INFO structure that contains the group description.
pvGroupContext
[in] Pointer to the context value for the group. This value is preset when the local application's message handler processes the DPN_MSGID_CREATE_GROUP message. This parameter is optional and may be set to NULL.
pvAsyncContext
[in] Pointer to the user-supplied context, which is returned in the pvUserContext member of the DPN_MSGID_ASYNC_OP_COMPLETE system message.
phAsyncHandle
[out] A DPNHANDLE. A value will be returned. However, Microsoft® DirectPlay® 8.1 does not permit cancellation of this operation, so the value cannot be used.
dwFlags
[in] Flag that controls how this method is processed. The following flag can be set for this method.
DPNCREATEGROUP_SYNC
Causes this method to process synchronously.

Return Values

Returns S_OK if this method is processed synchronously and is successful. By default, this method is run asynchronously and generally returns DPNSUCCESS_PENDING or the following error value.

DPNERR_INVALIDFLAGS

Remarks

Microsoft® DirectPlay® does not maintain hierarchical groups because these can easily be implemented with flat groups and expeditious use of the group data.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dplay8.h.