Microsoft DirectX 8.1 (C++)

IDirectPlay8Server::Initialize

Registers an entry point in the server's code that receives the messages from the IDirectPlay8Server interface and from remote clients. This method must be called before calling any other methods of this interface.

HRESULT Initialize(
PVOID const pvUserContext,
const PFNDPNMESSAGEHANDLER pfn,
const DWORD dwFlags
);

Parameters

pvUserContext
[in] Pointer to the user-provided context value in calls to the message handler. Providing a user-context value is useful to differentiate messages from multiple interfaces to a common message handler.
pfn
[in] Pointer to a PFNDPNMESSAGEHANDLER callback function that receives all messages from remote clients and indications of session changes from the IDirectPlay8Server interface.
dwFlags
[in] You may specify the following flag.
DPNINITIALIZE_DISABLEPARAMVAL
Passing this flag will disable parameter validation for the current object.

Return Values

Returns S_OK if successful, or one of the following error values.

DPNERR_INVALIDFLAGS
DPNERR_INVALIDPARAM

Remarks

Call this method first after using CoCreateInstance to obtain the IDirectPlay8Server interface.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dplay8.h.