Microsoft DirectX 8.1 (C++) |
Microsoft® DirectPlay® generates the DPN_MSGID_CONNECT_COMPLETE message when the connection attempt has been completed in a peer-to-peer or client/server session. This message is generated whether or not the connection was successful.
The DPNMSG_CONNECT_COMPLETE structure contains information for the DPN_MSGID_CONNECT_COMPLETE system message.
typedef struct _DPNMSG_CONNECT_COMPLETE{ DWORD dwSize; DPNHANDLE hAsyncOp; PVOID pvUserContext; HRESULT hResultCode; PVOID pvApplicationReplyData; DWORD dwApplicationReplyDataSize; } DPNMSG_CONNECT_COMPLETE, *PDPNMSG_CONNECT_COMPLETE;
Return DPN_OK.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.