| Microsoft DirectX 8.1 (C++) |
Microsoft® DirectPlay® sends the DPN_MSGID_ENUM_HOSTS_RESPONSE message to a peer or client's message handler to convey the host's response to an enumeration request.
The DPNMSG_ENUM_HOSTS_RESPONSE structure contains information for the DPN_MSGID_ENUM_HOSTS_RESPONSE system message.
typedef struct _DPNMSG_ENUM_HOSTS_RESPONSE{
DWORD dwSize;
IDirectPlay8Address* pAddressSender;
IDirectPlay8Address* pAddressDevice;
const DPN_APPLICATION_DESC* pApplicationDescription;
PVOID pvResponseData;
DWORD dwResponseDataSize;
PVOID pvUserContext;
DWORD dwRoundTripLatencyMS;
} DPNMSG_ENUM_HOSTS_RESPONSE, *PDPNMSG_ENUM_HOSTS_RESPONSE;
Return DPN_OK to continue the host enumeration.
Return any other value to stop the host enumeration.
Because there is no buffer to fill, this message does not generate a DPN_MSGID_RETURN_BUFFER message.
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplay8.h.