Microsoft DirectX 8.1 (C++)

DPN_MSGID_SEND_COMPLETE

Microsoft® DirectPlay® generates the DPN_MSGID_SEND_COMPLETE message when a send message request has completed.

DPNMSG_SEND_COMPLETE

The DPNMSG_SEND_COMPLETE structure contains information for the DPN_MSGID_SEND_COMPLETE system message.

typedef struct {
    DWORD      dwSize;
    DPNHANDLE  hAsyncOp;
    PVOID      pvUserContext;
    HRESULT    hResultCode;
    DWORD      dwSendTime;
} DPNMSG_SEND_COMPLETE, *PDPNMSG_SEND_COMPLETE;
dwSize
Size of this structure.
hAsyncOp
Asynchronous operation handle.
pvUserContext
User context supplied in the IDirectPlay8Client::Send, IDirectPlay8Peer::SendTo and IDirectPlay8Server::SendTo methods.
hResultCode
HRESULT indicating the result of the send message request.
dwSendTime
Total time, in milliseconds, between send call and completion.

Return Values

Return DPN_OK.

Requirements

  Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
  Windows 98/Me: Available as a redistributable for Windows 98 and later.
  Header: Declared in Dplay8.h.