Microsoft DirectX 8.1 (C++) |
Microsoft® DirectPlay® messages are received by a DirectPlay callback message handler. DirectPlay uses these messages to convey information from the system to a DirectPlay application.
The following messages should be processed by all Microsoft® DirectPlay® server callback message handlers.
The following messages can be processed by DirectPlay server callback message handlers, but are not required.
The following messages should be processed by all DirectPlay client callback message handlers.
The following messages can be processed by DirectPlay client callback message handlers, but are not required.
The following messages are handled by lobby client and lobbied application callback message handlers.
The following messages are handled by Microsoft® DirectPlay® voice callback message handlers.