DPL_CONNECT_INFO
Used to specify connection information for a lobby client when connecting to the lobby application in the IDirectPlay8LobbyClient::ConnectApplication method.
typedef struct _DPL_CONNECT_INFO {
DWORD dwSize;
DWORD dwFlags;
GUID guidApplication;
PDPL_CONNECTION_SETTINGS pdplConnectionSettings;
PVOID pvLobbyConnectData;
DWORD dwLobbyConnectDataSize;
} DPL_CONNECT_INFO, *PDPL_CONNECT_INFO;
Members
- dwSize
- Size of the DPL_CONNECT_INFO structure. The application must set this member before it uses the structure.
- dwFlags
- One of the following flags, which determine connection behavior.
- DPLCONNECT_LAUNCHNEW
- Launches a new instance of the application.
- DPLCONNECT_LAUNCHNOTFOUND
- Launches a new instance of the application only if there is currently no application running that can supply launch settings.
- guidApplication
- Variable of type GUID specifying the application.
- pdplConnectionSettings
- Contains the connection settings you want to associate with the connection when it is established.
- pvLobbyConnectData
- Pointer to connection data passed to the lobbied application.
- dwLobbyConnectDataSize
- Variable of type DWORD specifying the size of the data buffer in the pvLobbyConnectData member.
Requirements
Windows NT/2000/XP: Available as a redistributable for Windows 2000 and later.
Windows 98/Me: Available as a redistributable for Windows 98 and later.
Header: Declared in Dplobby8.h.