Microsoft DirectX 8.1 (C++)

Using DirectPlay

This section of the Microsoft® DirectPlay® documentation shows you how to use the DirectPlay application programming interface (API) to implement a number of important aspects of multiplayer applications.

Note  Because DirectPlay is based on COM objects, you will need to initialize COM. You should do so by calling CoInitializeEx(NULL, COINIT_MULTITHREADED). Initializing COM by calling CoInitialize() might create serious race conditions.