Microsoft DirectX 8.1 (C++) |
The DMUS_IO_SCRIPT_HEADER structure is used in the Script Form.
Syntax
typedef struct _DMUS_IO_SCRIPT_HEADER {
DWORD dwFlags;
} DMUS_IO_SCRIPT_HEADER;
Members
dwFlags
DWORD value that specifies the loading behavior of the script. Can be one or more of the values shown in the following table.
Value | Description |
DMUS_SCRIPTIOF_LOAD_ALL_CONTENT | All content in the script's container is loaded. |
DMUS_SCRIPTIOF_DOWNLOAD_ALL_SEGMENTS | If DMUS_SCRIPTIOF_LOAD_ALL_CONTENT is set, the bands from all the segments in the script's container are downloaded when the script is initialized. Otherwise, a segment's bands are downloaded when the script loads the segment.
If DMUS_SCRIPTIOF_DOWNLOAD_ALL_SEGMENTS is not set, the script must manually download and unload the segment's bands. |
Requirements
Header: Declared in dmusicf.h.