Microsoft DirectX 8.1 (C++)

DMUS_IO_SCRIPT_HEADER

The DMUS_IO_SCRIPT_HEADER structure is used in the Script Form.

Syntax

typedef struct _DMUS_IO_SCRIPT_HEADER {
  DWORD  dwFlags; 
} DMUS_IO_SCRIPT_HEADER;

Members

dwFlags

DWORD value that specifies the loading behavior of the script. Can be one or more of the values shown in the following table.

Value Description
DMUS_SCRIPTIOF_LOAD_ALL_CONTENT All content in the script's container is loaded.
DMUS_SCRIPTIOF_DOWNLOAD_ALL_SEGMENTS If DMUS_SCRIPTIOF_LOAD_ALL_CONTENT is set, the bands from all the segments in the script's container are downloaded when the script is initialized. Otherwise, a segment's bands are downloaded when the script loads the segment.

If DMUS_SCRIPTIOF_DOWNLOAD_ALL_SEGMENTS is not set, the script must manually download and unload the segment's bands.


Requirements

  Header: Declared in dmusicf.h.