Microsoft DirectX 8.1 (C++) |
The DS3DBUFFER structure contains all information necessary to uniquely describe the location, orientation, and motion of a 3-D sound buffer. This structure is used with the IDirectSound3DBuffer8::GetAllParameters and IDirectSound3DBuffer8::SetAllParameters methods.
Syntax
typedef struct {
DWORD dwSize;
D3DVECTOR vPosition;
D3DVECTOR vVelocity;
DWORD dwInsideConeAngle;
DWORD dwOutsideConeAngle;
D3DVECTOR vConeOrientation;
LONG lConeOutsideVolume;
D3DVALUE flMinDistance;
D3DVALUE flMaxDistance;
DWORD dwMode;
} DS3DBUFFER, *LPDS3DBUFFER;
typedef const DS3DBUFFER *LPCDS3DBUFFER;
Members
dwSize
Size of the structure, in bytes. This member must be initialized before the structure is used.
vPosition
A D3DVECTOR structure that describes the current position of the 3-D sound buffer.
vVelocity
A D3DVECTOR structure that describes the current velocity of the 3-D sound buffer.
dwInsideConeAngle
The angle of the inside sound projection cone.
dwOutsideConeAngle
The angle of the outside sound projection cone.
vConeOrientation
A D3DVECTOR structure that describes the current orientation of this 3-D buffer's sound projection cone.
lConeOutsideVolume
The cone outside volume.
flMinDistance
The minimum distance.
flMaxDistance
The maximum distance.
dwMode
The 3-D sound processing mode to be set. It must be one of the values shown in the following table.
Value | Description |
DS3DMODE_DISABLE | 3-D sound processing is disabled. The sound will appear to originate from the center of the listener's head. |
DS3DMODE_HEADRELATIVE | Sound parameters (position, velocity, and orientation) are relative to the listener's parameters. In this mode, the absolute parameters of the sound are updated automatically as the listener's parameters change, so that the relative parameters remain constant. |
DS3DMODE_NORMAL | Default. Normal processing. |
Requirements
Header: Declared in Dsound.h.