Microsoft DirectX 8.1 (C++) |
The DSFXWavesReverb structure contains parameters for a Waves reverberation effect.
Syntax
typedef struct _DSFXWavesReverb {
FLOAT fInGain;
FLOAT fReverbMix;
FLOAT fReverbTime;
FLOAT fHighFreqRTRatio;
} DSFXWavesReverb, *LPDSFXWavesReverb;
typedef const DSFXWavesReverb *LPCDSFXWavesReverb;
Members
fInGain
Input gain of signal, in decibels (dB), in the range from DSFX_WAVESREVERB_INGAIN_MIN through DSFX_WAVESREVERB_INGAIN_MAX. The default value is DSFX_WAVESREVERB_INGAIN_DEFAULT, or 0 dB.
fReverbMix
Reverb mix, in dB, in the range from DSFX_WAVESREVERB_REVERBMIX_MIN through DSFX_WAVESREVERB_REVERBMIX_MAX. The default value is DSFX_WAVESREVERB_REVERBMIX_DEFAULT, or 0 dB.
fReverbTime
Reverb time, in milliseconds, in the range from DSFX_WAVESREVERB_REVERBTIME_MIN through DSFX_WAVESREVERB_REVERBTIME_MAX. The default value is DSFX_WAVESREVERB_REVERBTIME_DEFAULT, or 1000.
fHighFreqRTRatio
In the range from DSFX_WAVESREVERB_HIGHFREQRTRATIO_MIN through DSFX_WAVESREVERB_HIGHFREQRTRATIO_MAX. The default value is DSFX_WAVESREVERB_HIGHFREQRTRATIO_DEFAULT, or 0.001.
Requirements
Header: Declared in Dsound.h.
See Also