Microsoft DirectX 8.1 (C++) |
A secondary buffer that contains an entire self-contained sound is called a static buffer. Although it is possible to reuse the same buffer for different sounds, typically data is written to a static buffer only once.
Static buffers are created and managed just like
Note A static buffer is not necessarily one created by setting the DSBCAPS_STATIC flag in the buffer description. This flag requests allocation of memory on the sound card, which not available on most modern hardware. A static buffer can exist in system memory and can be created with either the DSBCAPS_LOCHARDWARE or DSBCAPS_LOCSOFTWARE flag. For more information, see Voice Management on ISA and PCI Cards.
Loading data into a static buffer is a three-step process:
These steps are shown in the following example, where lpdsbStatic is an IDirectSoundBuffer8 interface pointer and pbData is the address of the data source:
LPVOID lpvWrite;
DWORD dwLength;
if (DS_OK == lpdsbStatic->Lock(
0, // Offset at which to start lock.
0, // Size of lock; ignored because of flag.
&lpvWrite, // Gets address of first part of lock.
&dwLength, // Gets size of first part of lock.
NULL, // Address of wraparound not needed.
NULL, // Size of wraparound not needed.
DSBLOCK_ENTIREBUFFER)) // Flag.
{
memcpy(lpvWrite, pbData, dwLength);
lpdsbStatic->Unlock(
lpvWrite, // Address of lock start.
dwLength, // Size of lock.
NULL, // No wraparound portion.
0); // No wraparound size.
}
To play the buffer, call IDirectSoundBuffer8::Play, as in the following example:
lpdsbStatic->SetCurrentPosition(0);
HRESULT hr = lpdsbStatic->Play(
0, // Unused.
0, // Priority for voice management.
0); // Flags.
Because the DSBPLAY_LOOPING flag is not set in the example, the buffer automatically stops when it reaches the end. You can also stop it prematurely by using IDirectSoundBuffer8::Stop. When you stop a buffer prematurely, the play cursor position remains where it is. Hence the call to IDirectSoundBuffer8::SetCurrentPosition in the example, which ensures that the buffer starts from the beginning.