Microsoft DirectX 8.1 (C++)

Getting Object Descriptors

Once you have loaded an object, you can use its IDirectMusicObject8 interface to retrieve information about it in a DMUS_OBJECTDESC structure.

The following code example, in which pStyle is a valid pointer to an IDirectMusicStyle8 interface, uses the IDirectMusicObject8::GetDescriptor method to obtain the name of a style:

IDirectMusicObject8 *pIObject;
DMUS_OBJECTDESC Desc;
 
if (SUCCEEDED(pStyle->QueryInterface(IID_IDirectMusicObject8,
    (void **) &pIObject)))
{
  if (SUCCEEDED(pIObject->GetDescriptor(&Desc)))
  {
    if (Desc.dwValidData & DMUS_OBJ_NAME)
    {
    // Desc.wszName contains the name of the style.
    }
  }
  pIObject->Release();
}