Microsoft DirectX 8.1 (C++) |
The IDirectMusicAudioPath8 interface represents the stages of data flow from the performance to the final mixer. An audiopath can be created from an audiopath configuration object by using the IDirectMusicPerformance8::CreateAudioPath method. A standard audiopath can be created by using IDirectMusicPerformance8::CreateStandardAudioPath. A standard default path can also be created by IDirectMusicPerformance8::InitAudio and then retrieved by using IDirectMusicPerformance8::GetDefaultAudioPath.
The IDirectMusicAudioPath8 interface can be passed to IDirectMusicPerformance8::PlaySegmentEx to play the segment on that audiopath.
IDirectMusicAudioPath8 is a type definition for IDirectMusicAudioPath. The two interface names are interchangeable.
In addition to the methods inherited from IUnknown, the IDirectMusicAudioPath8 interface exposes the following methods.
Method | Description |
Activate | Activates or deactivates the audiopath. |
ConvertPChannel | Translates between a |
GetObjectInPath | Retrieves an interface for an object in the audiopath. |
SetVolume | Sets the audio volume on the path. |
Requirements
Header: Declared in dmusici.h.