Microsoft DirectX 8.1 (C++)

IDirectMusicPerformance8::StopEx

The StopEx method stops playback of an object.

Syntax

HRESULT StopEx(
  IUnknown *pObjectToStop,
  __int64 i64StopTime, 
  DWORD dwFlags
);

Parameters

pObjectToStop

Pointer to the IUnknown interface of the segment, segment state, or audiopath to stop.

i64StopTime

Time at which to stop. If the time is in the past or if 0 is passed in this parameter, the object stops playing immediately.

dwFlags

Flags that indicate when the stop should occur. Boundaries are in relation to the current primary segment. Can be one of the following values, or DMUS_SEGF_REFTIME combined with one other.

Value Description
0 Stop immediately.
DMUS_SEGF_AUTOTRANSITION Compose and play a transition to silence. Valid only when stopping a song. Not implemented in DirectX 8.1.
DMUS_SEGF_BEAT Stop on the next beat boundary at or after i64StopTime.
DMUS_SEGF_DEFAULT Stop on the default boundary, as set by the IDirectMusicSegment8::SetDefaultResolution method.
DMUS_SEGF_GRID Stop on the next grid boundary at or after i64StopTime.
DMUS_SEGF_MEASURE Stop on the next measure boundary at or after i64StopTime.
DMUS_SEGF_REFTIME The value in i64StopTime is in reference time.
DMUS_SEGF_SEGMENTEND Stop at the end of the primary segment.
DMUS_SEGF_MARKER Stop at the next marker.

Return Values

If the method succeeds, the return value is S_OK.

If it fails, the method can return E_POINTER.

Remarks

Stopping an object stops all instances that are playing.

Requirements

  Header: Declared in dmusici.h.

See Also