Microsoft DirectX 8.1 (C++) |
The EnumRoutine method retrieves the name of a routine in a script. This method might be used by music-authoring applications that need to enumerate all routines in a script.
Syntax
HRESULT EnumRoutine(
DWORD dwIndex,
WCHAR *pwszName
);
Parameters
dwIndex
Zero-based index of the routine.
pwszName
Pointer to a string buffer that receives the name of the routine. Must contain at least MAX_PATH elements.
Return Values
If the method succeeds, one of the following success codes is returned:
Return code | Description |
S_OK | The routine was enumerated. |
S_FALSE | There is no routine with the supplied index value. |
DMUS_S_GARBAGE_COLLECTED | See Garbage Collection. |
DMUS_S_STRING_TRUNCATED | The name is longer than MAX_PATH. |
If the method fails, return values can include the following:
Return code |
DMUS_E_NOT_INIT |
E_POINTER |
Remarks
The following example, where pScript is a valid IDirectMusicScript8 interface pointer, displays the indexes and names of all routines in the script:
WCHAR wszRoutineName[MAX_PATH];
int i = 0;
while (S_OK == pScript->EnumRoutine(i++, wszRoutineName))
printf("Routine number %d is called %S\n", i, wszRoutineName);
Requirements
Header: Declared in dmusici.h.
See Also