Microsoft DirectX 8.1 (C++)

IDirectSound3DBuffer8::GetMaxDistance

The GetMaxDistance method retrieves the maximum distance for this sound buffer.

Syntax

HRESULT GetMaxDistance(
  D3DVALUE * pflMaxDistance 
);

Parameters

pflMaxDistance

Address of a variable that receives the maximum distance setting. D3DVALUE is defined as float in D3dtypes.h.

Return Values

If the method succeeds, the return value is DS_OK.

If the method fails, the return value may be DSERR_INVALIDPARAM.

Remarks

The default maximum distance, defined as DS3D_DEFAULTMAXDISTANCE, is effectively infinite.

Requirements

  Header: Declared in dsound.h.

See Also