Microsoft DirectX 8.1 (C++) |
The GetObjectInPath method retrieves an interface for an effect object associated with the buffer.
Syntax
HRESULT GetObjectInPath(
REFGUID rguidObject,
DWORD dwIndex,
REFGUID rguidInterface,
LPVOID * ppObject
);
Parameters
rguidObject
Value of type REFGUID that specifies the unique class identifier of the object being searched for, such as GUID_DSFX_STANDARD_ECHO. Set this parameter to GUID_All_Objects to search for objects of any class.
dwIndex
Value that specifies the index of the object within objects of that class in the path. See Remarks.
rguidInterface
Value that specifies the unique identifier of the desired interface. See Remarks.
ppObject
Address of a variable that receives the desired interface pointer.
Return Values
If the method succeeds, the return value is DS_OK.
If the method fails, the return value may be one of the following error values:
Return code |
DSERR_CONTROLUNAVAIL |
DSERR_INVALIDPARAM |
DSERR_OBJECTNOTFOUND |
E_NOINTERFACE |
Remarks
Any
The following interfaces can be retrieved for the various DMOs supplied with DirectX.
rguidInterface | *ppObject |
IID_IDirectSoundFXGargle8 | IDirectSoundFXGargle8 |
IID_IDirectSoundFXChorus8 | IDirectSoundFXChorus8 |
IID_IDirectSoundFXFlanger8 | IDirectSoundFXFlanger8 |
IID_IDirectSoundFXEcho8 | IDirectSoundFXEcho8 |
IID_IDirectSoundFXDistortion8 | IDirectSoundFXDistortion8 |
IID_IDirectSoundFXCompressor8 | IDirectSoundFXCompressor8 |
IID_IDirectSoundFXParamEq8 | IDirectSoundFXParamEq8 |
IID_IDirectSoundFXWavesReverb8 | IDirectSoundFXWavesReverb8 |
IID_IDirectSoundFXI3DL2Reverb8 | IDirectSoundFXI3DL2Reverb8 |
In addition, the following interfaces are available for any of the standard DMOs. For information on these interfaces, see the DirectShow Help.
rguidInterface | *ppObject |
IID_IMediaObject | IMediaObject |
IID_IMediaObjectInPlace | IMediaObjectInPlace |
IID_IMediaParams | IMediaParams |
The value in dwIndex is the index of the object within the array of effects passed to IDirectSoundBuffer8::SetFX. This is not necessarily the actual position of the object in the effects chain, because some effects might not have been created.
An object is returned solely on the basis of whether it matches rguidObject and dwIndex. It is up to the application to ensure that rguidInterface specifies an interface that can be expected to be found on the object.
Requirements
Header: Declared in dsound.h.
See Also