Microsoft DirectX 8.1 (C++) |
The IDirectSoundFXI3DL2Reverb8 interface is used to set and retrieve effect parameters on a buffer that supports I3DL2 (Interactive 3D Audio Level 2) reverberation effects.
This interface is obtained by calling IDirectSoundBuffer8::GetObjectInPath on the buffer that supports the effect.
In addition to the methods inherited from IUnknown, the IDirectSoundFXI3DL2Reverb8 interface exposes the following methods.
Method | Description |
GetAllParameters | Retrieves the I3DL2 environmental reverberation parameters of a buffer. |
GetQuality | Retrieves the quality of the environmental reverberation effect. |
SetAllParameters | Sets the I3DL2 environmental reverberation parameters of a buffer. |
SetQuality | Sets the quality of the environmental reverberation effect. |
Method | Description |
GetPreset | Retrieves an identifier for standard reverberation parameters of a buffer. |
SetPreset | Sets standard reverberation parameters of a buffer. |
Requirements
Header: Declared in dsound.h.
See Also