Microsoft DirectX 8.1 (C++) |
The following code sample demonstrates how to stream audio data using the IAudioMediaStream, IAudioStreamSample, IMemoryData, and IAudioData interfaces.
#include <windows.h>
#include <mmsystem.h>
#include <amstream.h>
/********************************************************************
Trivial wave player stuff
********************************************************************/
class CWaveBuffer;
class CWaveBuffer {
public:
CWaveBuffer();
~CWaveBuffer();
BOOL Init(HWAVEOUT hWave, int Size);
void Done();
BOOL Write(PBYTE pData, int nBytes, int& BytesWritten);
void Flush();
private:
WAVEHDR m_Hdr;
HWAVEOUT m_hWave;
int m_nBytes;
};
class CWaveOut {
public:
CWaveOut(LPCWAVEFORMATEX Format, int nBuffers, int BufferSize);
~CWaveOut();
void Write(PBYTE Data, int nBytes);
void Flush();
void Wait();
void Reset();
private:
const HANDLE m_hSem;
const int m_nBuffers;
int m_CurrentBuffer;
BOOL m_NoBuffer;
CWaveBuffer *m_Hdrs;
HWAVEOUT m_hWave;
};
/*
CWaveBuffer
*/
CWaveBuffer::CWaveBuffer()
{
}
BOOL CWaveBuffer::Init(HWAVEOUT hWave, int Size)
{
m_hWave = hWave;
m_nBytes = 0;
/* Allocate a buffer and initialize the header. */
m_Hdr.lpData = (LPSTR)LocalAlloc(LMEM_FIXED, Size);
if (m_Hdr.lpData == NULL) {
return FALSE;
}
m_Hdr.dwBufferLength = Size;
m_Hdr.dwBytesRecorded = 0;
m_Hdr.dwUser = 0;
m_Hdr.dwFlags = 0;
m_Hdr.dwLoops = 0;
m_Hdr.lpNext = 0;
m_Hdr.reserved = 0;
/* Prepare it. */
waveOutPrepareHeader(hWave, &m_Hdr, sizeof(WAVEHDR));
return TRUE;
}
CWaveBuffer::~CWaveBuffer() {
if (m_Hdr.lpData) {
waveOutUnprepareHeader(m_hWave, &m_Hdr, sizeof(WAVEHDR));
LocalFree(m_Hdr.lpData);
}
}
void CWaveBuffer::Flush()
{
// ASSERT(m_nBytes != 0);
m_nBytes = 0;
waveOutWrite(m_hWave, &m_Hdr, sizeof(WAVEHDR));
}
BOOL CWaveBuffer::Write(PBYTE pData, int nBytes, int& BytesWritten)
{
// ASSERT((DWORD)m_nBytes != m_Hdr.dwBufferLength);
BytesWritten = min((int)m_Hdr.dwBufferLength - m_nBytes, nBytes);
CopyMemory((PVOID)(m_Hdr.lpData + m_nBytes), (PVOID)pData, BytesWritten);
m_nBytes += BytesWritten;
if (m_nBytes == (int)m_Hdr.dwBufferLength) {
/* Write it! */
m_nBytes = 0;
waveOutWrite(m_hWave, &m_Hdr, sizeof(WAVEHDR));
return TRUE;
}
return FALSE;
}
void CALLBACK WaveCallback(HWAVEOUT hWave, UINT uMsg, DWORD dwUser,
DWORD dw1, DWORD dw2)
{
if (uMsg == WOM_DONE) {
ReleaseSemaphore((HANDLE)dwUser, 1, NULL);
}
}
/*
CWaveOut
*/
CWaveOut::CWaveOut(LPCWAVEFORMATEX Format, int nBuffers, int BufferSize) :
m_nBuffers(nBuffers),
m_CurrentBuffer(0),
m_NoBuffer(TRUE),
m_hSem(CreateSemaphore(NULL, nBuffers, nBuffers, NULL)),
m_Hdrs(new CWaveBuffer[nBuffers]),
m_hWave(NULL)
{
/* Create wave device. */
waveOutOpen(&m_hWave,
WAVE_MAPPER,
Format,
(DWORD)WaveCallback,
(DWORD)m_hSem,
CALLBACK_FUNCTION);
/* Initialize the wave buffers. */
for (int i = 0; i < nBuffers; i++) {
m_Hdrs[i].Init(m_hWave, BufferSize);
}
}
CWaveOut::~CWaveOut()
{
/* First, get the buffers back. */
waveOutReset(m_hWave);
/* Free the buffers. */
delete [] m_Hdrs;
/* Close the wave device. */
waveOutClose(m_hWave);
/* Free the semaphore. */
CloseHandle(m_hSem);
}
void CWaveOut::Flush()
{
if (!m_NoBuffer) {
m_Hdrs[m_CurrentBuffer].Flush();
m_NoBuffer = TRUE;
m_CurrentBuffer = (m_CurrentBuffer + 1) % m_nBuffers;
}
}
void CWaveOut::Reset()
{
waveOutReset(m_hWave);
}
void CWaveOut::Write(PBYTE pData, int nBytes)
{
while (nBytes != 0) {
/* Get a buffer if necessary. */
if (m_NoBuffer) {
WaitForSingleObject(m_hSem, INFINITE);
m_NoBuffer = FALSE;
}
/* Write into a buffer. */
int nWritten;
if (m_Hdrs[m_CurrentBuffer].Write(pData, nBytes, nWritten)) {
m_NoBuffer = TRUE;
m_CurrentBuffer = (m_CurrentBuffer + 1) % m_nBuffers;
nBytes -= nWritten;
pData += nWritten;
} else {
// ASSERT(nWritten == nBytes);
break;
}
}
}
void CWaveOut::Wait()
{
/* Send any remaining buffers. */
Flush();
/* Wait for the buffers back. */
for (int i = 0; i < m_nBuffers; i++) {
WaitForSingleObject(m_hSem, INFINITE);
}
LONG lPrevCount;
ReleaseSemaphore(m_hSem, m_nBuffers, &lPrevCount);
}
/************************************************************
End of wave player stuff
************************************************************/
HRESULT RenderStreamToDevice(IMultiMediaStream *pMMStream)
{
WAVEFORMATEX wfx;
#define DATA_SIZE 5000
PBYTE pBuffer = (PBYTE)LocalAlloc(LMEM_FIXED, DATA_SIZE);
IMediaStream *pStream;
IAudioStreamSample *pSample;
IAudioMediaStream *pAudioStream;
IAudioData *pAudioData;
pMMStream->GetMediaStream(MSPID_PrimaryAudio, &pStream);
pStream->QueryInterface(IID_IAudioMediaStream, (void **)&pAudioStream);
pAudioStream->GetFormat(&wfx);
CoCreateInstance(CLSID_AMAudioData, NULL, CLSCTX_INPROC_SERVER,
IID_IAudioData, (void **)&pAudioData);
pAudioData->SetBuffer(DATA_SIZE, pBuffer, 0);
pAudioData->SetFormat(&wfx);
pAudioStream->CreateSample(pAudioData, 0, &pSample);
HANDLE hEvent = CreateEvent(FALSE, NULL, NULL, FALSE);
CWaveOut WaveOut(&wfx, 4, 2048);
int iTimes;
for (iTimes = 0; iTimes < 3; iTimes++) {
DWORD dwStart = timeGetTime();
for (; ; ) {
HRESULT hr = pSample->Update(0, hEvent, NULL, 0);
if (FAILED(hr) || MS_S_ENDOFSTREAM == hr) {
break;
}
WaitForSingleObject(hEvent, INFINITE);
DWORD dwTimeDiff = timeGetTime() - dwStart;
// Limit to 10 seconds
if (dwTimeDiff > 10000) {
break;
}
DWORD dwLength;
pAudioData->GetInfo(NULL, NULL, &dwLength);
WaveOut.Write(pBuffer, dwLength);
}
pMMStream->Seek(0);
}
pAudioData->Release();
pSample->Release();
pStream->Release();
pAudioStream->Release();
LocalFree((HLOCAL)pBuffer);
return S_OK;
}
HRESULT RenderFileToMMStream(
WCHAR * pszFileName, IMultiMediaStream **ppMMStream)
{
IAMMultiMediaStream *pAMStream;
CoCreateInstance(CLSID_AMMultiMediaStream, NULL, CLSCTX_INPROC_SERVER,
IID_IAMMultiMediaStream, (void **)&pAMStream);
pAMStream->Initialize(STREAMTYPE_READ, AMMSF_NOGRAPHTHREAD, NULL);
pAMStream->AddMediaStream(NULL, &MSPID_PrimaryAudio, 0, NULL);
pAMStream->OpenFile(pszFileName, AMMSF_RUN);
*ppMMStream = pAMStream;
return S_OK;
}
int _CRTAPI1 main(int argc, char *argv[])
{
IMultiMediaStream *pMMStream;
CoInitialize(NULL);
WCHAR wszName[1000];
MultiByteToWideChar(CP_ACP, 0, argv[1], -1, wszName,
sizeof(wszName) / sizeof(wszName[0]));
RenderFileToMMStream(wszName, &pMMStream);
RenderStreamToDevice(pMMStream);
pMMStream->Release();
CoUninitialize();
return 0;
}