Microsoft DirectX 8.1 (C++) |
The RenderEngine.ConnectFrontEnd method builds the front end of the filter graph from the current timeline.
Syntax
object.ConnectFrontEnd()
Parameters
This method takes no parameters.
Error Codes
If the method fails, an error is raised, and Err.Number can be set to one of the following values:
Value | Description |
E_INVALIDARG | No timeline set for this render engine. |
E_MUST_INIT_RENDERER | Render engine failed to initialize. |
E_RENDER_ENGINE_IS_BROKEN | Operation failed because the project was not rendered successfully. |
E_UNEXPECTED | Unexpected error. |
VFW_E_INVALIDMEDIATYPE | Invalid media type. |
Remarks
This method does not build the rendering portion of the filter graph. The application must connect the output pins on the front end to the desired rendering filters:
If you are using the RenderEngine object, the output pins on the front end produce uncompressed data. If you are using the SmartRenderEngine object, the output pins produce compressed data.
If you change the timeline after you build the filter graph, you must call ConnectFrontEnd again to rebuild the front end. The method preserves the rendering portion of the graph whenever possible. However, if you add or delete a group, or change the order of the groups, ConnectFrontEnd deletes the rendering portion and your application must rebuild it.
See Also