| Microsoft DirectX 8.1 (C++) | 

The CBaseRendererInputPin class implements an input pin for the CBaseRenderer class. Except where noted, the methods in this class delegate to corresponding methods on the CBaseRenderer class.
Requirements
Header: Declared in Renbase.h; include Streams.h.
Library: Use Strmbase.lib (retail builds) or Strmbasd.lib (debug builds).
| Protected Member Variables | |
| m_pRenderer | Pointer to the filter. | 
| Public Methods | |
| CRendererInputPin | Constructor method. | 
| BreakConnect | Adds customized code upon breaking a connection. | 
| CompleteConnect | Completes the connection. | 
| CheckMediaType | Determines if the pin can support a specific media type. | 
| Active | Switches the pin to the active (paused or running) mode. | 
| Inactive | Switches the pin to an inactive state and releases the memory of the allocator. | 
| SetMediaType | Sets the media type of the pin. | 
| Allocator | Retrieves a pointer to the default memory allocator. | 
| IPin Methods | |
| QueryId | Retrieves an identifier for the pin. | 
| EndOfStream | Informs the pin that no additional data is expected until a new run command is issued. | 
| BeginFlush | Informs the pin to begin a flush operation. | 
| EndFlush | Informs the pin to end a flush operation. | 
| IMemInputPin Methods | |
| Receive | Retrieves the next block of data from the stream. |