| Microsoft DirectX 8.1 (C++) | 
Enables or disables debug logging of a given critical section.
Syntax
void WINAPI DbgLockTrace(
    CCritSec *pcCrit,
    BOOL fTrace
);
Parameters
pcCrit
Pointer to a CCritSec critical section.
fTrace
Value specifying whether logging is enabled. Use TRUE to enable logging or FALSE to disable it.
Remarks
Use this function to trace a specific critical section. By default, debug logging of critical sections is disabled, because of the large number of critical sections.
To trace a critical section, perform the following steps:
If DEBUG is not defined when you include the DirectShow headers, the DbgLockTrace function has no effect.
Example Code
The following code example shows how to trace a critical section:
DbgInitialise(g_hInst);
DbgSetModuleLevel(LOG_LOCKING, 3);
{
    CCritSec MyLock;
    DbgLockTrace(&MyLock, TRUE);
    
    CAutoLock cObjectLock(&MyLock);
    // Protected section of code.    
    DbgOutString("This code is inside a critical section.\n");
} // Lock goes out of scope here.
DbgTerminate();
The debug output will look similar to the following:
Example.exe(tid 360)     2012 : Thread 864 now owns lock 12fc2c
This code is inside a critical section.
Example.exe(tid 360)     4887 : Thread 864 releasing lock 12fc2c
See Also