Microsoft DirectX 8.1 (C++)

FILTER_STATE Enumeration

Specifies a filter's state or the state of the filter graph.

Syntax

typedef enum _FilterState
{   
    State_Stopped   = 0,
    State_Paused    = State_Stopped + 1,
    State_Running   = State_Paused + 1
} FILTER_STATE;

Elements

State_Stopped

Stopped. The filter is not processing data.

State_Paused

Paused. The filter is processing data, but not rendering it.

State_Running

Running. The filter is processing and rendering data.

See Also