Microsoft DirectX 8.1 (C++) |
The AMTimelineObj.GetStartStop2 method retrieves the object's start and stop times, relative to the object's parent.
Syntax
object.GetStartStop2(
pStart As Double,
pStop As Double
)
Parameters
pStart
Variable that receives the start time, in seconds.
pStop
Variable that receives the stop time, in seconds.
Error Codes
If the method fails, an error is raised.
Remarks
Compositions, groups, and tracks always have a start time of 0.
During rendering, DES rounds an object's start and stop times to the nearest frame boundary. However, it does not overwrite the object's times. If you change the group frame rate, the rounded times are always calculated from the original times. For more information, see Frame Rates. To determine the start and stop times in the rendered project, pass the values returned by GetStartStop2 to the FixTimes2 method.
See Also