Microsoft DirectX 8.1 (C++) |
The OverrideKeyFrame method instructs the filter to compress a particular frame as a key frame.
Syntax
HRESULT OverrideKeyFrame(
long FrameNumber
);
Parameters
FrameNumber
[in] Specifies the frame number. The first frame that the filter delivers is numbered zero.
Return Values
Returns an HRESULT value. Possible values include the following.
Return code | Description |
S_OK | Success. |
E_NOTIMPL | Not implemented. |
Remarks
If the filter supports this method, you can use it to override the normal key-frame distribution for a particular frame. After the filter creates a key frame, it might reset its count to determine when the next key frame should occur. For example, if the key-frame rate is 10, and an application uses this method to force frame 5 as a key frame, the filter might wait another 10 frames (until frame 15) before it creates the next key frame.
See Also