Microsoft DirectX 8.1 (C++) |
The AddFilter method adds a filter to the graph and gives it a name.
Syntax
HRESULT AddFilter(
IBaseFilter *pFilter,
LPCWSTR pName
);
Parameters
pFilter
[in] Pointer to the filter to add to the graph.
pName
[in] Pointer to the name of the filter.
Return Value
Returns an HRESULT value. Possible values include the following.
Value | Description |
S_OK | Success. |
VFW_S_DUPLICATE_NAME | Successfully added a filter with a duplicate name. |
E_FAIL | Failure. |
E_OUTOFMEMORY | Insufficient memory. |
E_POINTER | Null pointer argument. |
VFW_E_CERTIFICATION_FAILURE | Use of this filter is restricted by a software key. |
VFW_E_DUPLICATE_NAME | Failed to add a filter with a duplicate name. |
Remarks
The name of the filter can be NULL, in which case the filter graph manager will generate a name. If the name is not NULL and is not unique, this method will modify the name in an attempt to generate a new unique name. If this is successful, this method returns VFW_S_DUPLICATE_NAME. If it cannot generate a unique name, it returns VFW_E_DUPLICATE_NAME.
AddFilter calls the filter's IBaseFilter::JoinFilterGraph method to inform the filter that it has been added. AddFilter must be called before attempting to use the IGraphBuilder::Connect, IFilterGraph::ConnectDirect, or IGraphBuilder::Render method to connect or render pins belonging to the added filter.
See Also