Microsoft DirectX 8.1 (C++) |
Specifies how video frames and audio samples will be written to disk.
Syntax
typedef enum {
INTERLEAVE_NONE,
INTERLEAVE_CAPTURE,
INTERLEAVE_FULL
INTERLEAVE_NONE_BUFFERED
} InterleavingMode;
Elements
INTERLEAVE_NONE
Noninterleaved. Frames are written in the order they arrive. Files must be interleaved for playback at a later time. In this mode, the AVI Mux filter attempts to use unbuffered, overlapped write operations, to increase throughput.
INTERLEAVE_CAPTURE
Approximate
INTERLEAVE_FULL
Full, precise interleaving of audio samples and video frames. Streams will block indefinitely, waiting for equal amounts of data before interleaving. This mode is suitable for authoring and playback.
INTERLEAVE_NONE_BUFFERED
Noninterleaved. This mode is equivalent to INTERLEAVE_NONE but uses less file space and system overhead. This mode requires Microsoft® Windows® XP.
See Also