Microsoft DirectX 8.1 (C++) |
The SetRenderRange method sets the range of time on the timeline to be rendered. Objects that lie outside the specified range are not rendered, and resources are not allocated for them.
Syntax
HRESULT SetRenderRange(
REFERENCE_TIME Start,
REFERENCE_TIME Stop
);
Parameters
Start
Start time, in 100-nanosecond units.
Stop
Stop time, in 100-nanosecond units.
Return Value
Returns one of the following HRESULT values:
Value | Description |
S_OK | Success. |
E_MUST_INIT_RENDERER | Render engine failed to initialize. |
See Also