Microsoft DirectX 8.1 (C++)

Merit

Defines the order in which the filter graph manager tries filters during graph building.

Syntax

enum 
{ 
    MERIT_PREFERRED     = 0x800000,
    MERIT_NORMAL        = 0x600000,
    MERIT_UNLIKELY      = 0x400000,
    MERIT_DO_NOT_USE    = 0x200000,
    MERIT_SW_COMPRESSOR = 0x100000,
    MERIT_HW_COMPRESSOR = 0x100050
};

Remarks

Each filter is registered with a merit value. When the filter graph manager builds a graph, it enumerates all the filters registered with the correct media type. Then it tries them in order of merit, from highest to lowest. (It uses additional criteria to choose between filters with equal merit.) It never tries filters with a merit value less than or equal to MERIT_DO_NOT_USE.

A filter that should never be considered for ordinary playback should have a merit of MERIT_DO_NOT_USE or less. Filters can be registered with intermediate values not defined by this enumeration, such as MERIT_NORMAL + 1.

See Also