Microsoft DirectX 8.1 (C++) |
The NORMALIZEDRECT structure is used with the Video Mixing Renderer Filter in mixing operations to specify or retrieve the location of a video rectangle in composition space.
Requirements
Requires Microsoft® Windows® XP.
Syntax
typedef struct _NORMALIZEDRECT {
float left;
float top;
float right;
float bottom;
} NORMALIZEDRECT;
typedef struct _NORMALIZEDRECT *PNORMALIZEDRECT;
Members
left
Specifies left.
top
Specifies top.
right
Specifies right.
bottom
Specifies bottom.
Remarks
This structure is used in methods involving "composition space," which refers to the visible video rectangle, as well as the "offscreen" space necessary to contain rectangles from secondary streams. See Using the Video Mixing Renderer for more information.
See Also