Microsoft DirectX 8.1 (C++) |
Filters connect at their pins, through the IPin interface. Output pins connect to input pins. Each pin connection has a media type, described by the AM_MEDIA_TYPE structure.
An application connects filters by calling methods on the Filter Graph Manager, never by calling methods on the filters or pins themselves. The application can directly specify which filters to connect, by calling the IFilterGraph::ConnectDirect or IGraphBuilder::Connect method; or it can connect filters indirectly, using a graph-building method such as IGraphBuilder::RenderFile.
For the connection to succeed, both filters must be in the filter graph. The application can add a filter to the graph by calling the IFilterGraph::AddFilter method. The Filter Graph Manager may add filters to the graph, as well. When a filter is added, the Filter Graph Manager calls the filter's IBaseFilter::JoinFilterGraph method to notify the filter.
The general outline of the connection process is the following:
Some pins can be disconnected and reconnected while the filter is active. This type of reconnection is called a dynamic reconnection. For more information, see Dynamic Graph Building. However, most filters do not support dynamic reconnection.
Filters are usually connected in downstream orderin other words, the filter's input pins are connected before its output pins. A filter should always support this order of connection. Some filters also support connections in the opposite orderoutput pins first, followed by input pins. For example, it might be possible to connect a MUX filter's output pin to the file-writer filter, before connecting the MUX filter's input pins.
When a pin's Connect or ReceiveConnection method is called, the pin must verify that it can support the connection. The details depend on the particular filter. The most common tasks include the following: