| Microsoft DirectX 8.1 (C++) | 
Renders a DirectShow Editing Services (DES) project by constructing a filter graph from a 
DES provides two objects that rendering timelines:
Although an application can create a filter graph and pass it to a render engine, the typical scenario is for the render engine to create the filter graph. Building the graph is a two-stage process. First, build the front end by calling the ConnectFrontEnd method. Then connect the output pins on the front end to the desired rendering filters:
This object has the following methods.
| Method | Description | 
| Commit | Not supported for Visual Basic. | 
| ConnectFrontEnd | Builds the front end of the filter graph from the current timeline. | 
| Decommit | Not supported for Visual Basic. | 
| DoSmartRecompression | Not supported for Visual Basic. | 
| GetCaps | Not supported for Visual Basic. | 
| GetFilterGraph | Retrieves the filter graph that the render engine has constructed, if any. | 
| GetGroupOutputPin | Retrieves the output pin for the specified group. | 
| GetTimelineObject | Retrieves the timeline that the render engine is currently using. | 
| GetVendorString | Retrieves the vendor string. | 
| RenderOutputPins | Creates the previewing portion of the filter graph. | 
| SetDynamicReconnectLevel | Sets the level of dynamic reconnection during rendering. | 
| SetFilterGraph | Specifies a filter graph for the render engine to use. | 
| SetInterestRange | Not supported for Visual Basic. | 
| SetInterestRange2 | Not supported for Visual Basic. | 
| SetRenderRange | Not supported for Visual Basic. | 
| SetRenderRange2 | Sets the range of time on the timeline to be rendered. | 
| SetSourceConnectCallback | Not supported for Visual Basic. | 
| SetSourceNameValidation | Specifies how the render engine validates file names. | 
| SetTimelineObject | Sets the timeline for the render engine to use. | 
| ScrapIt | Discards the render engine's filter graph and all associated objects. | 
| UseInSmartRecompressionGraph | Not supported for Visual Basic. | 
Requirements
Include a reference in your project to "Dexter 1.0 Type Library" (Qedit.dll).