Microsoft DirectX 8.1 (C++) |
The RenderEngine.SetDynamicReconnectLevel method sets the level of dynamic reconnection during rendering.
Syntax
object.SetDynamicReconnectLevel(
Level As Long
)
Parameters
Level
Bitwise combination of zero or more Dynamic Reconnection Flags, specifying the level of dynamic reconnection.
Error Codes
If the method fails, an error is raised, and Err.Number can be set to the following value:
Value | Description |
E_NOTIMPL | Not implemented. |
Remarks
By default, the RenderEngine object loads every source before rendering a project. This can result in a long start-up time. With dynamic reconnection, sources are loaded only when needed. This can shorten the start-up time, but possibly interfere with smooth playback. Generally, the more source clips that a project uses, the more you might benefit from dynamic reconnection.
The SmartRenderEngine object does not implement this method.
See Also