Microsoft DirectX 8.1 (C++)

SpectralInversion Enumeration

Indicates the type of spectral inversion on Quadrature Phase Shift Keying in a Broadcast Driver Architecture capture device.

Syntax

enum SpectralInversion
 {
    BDA_SPECTRAL_INVERSION_NOT_SET = -1,
    BDA_SPECTRAL_INVERSION_NOT_DEFINED = 0,
    BDA_SPECTRAL_INVERSION_AUTOMATIC = 1,
    BDA_SPECTRAL_INVERSION_NORMAL = 2,
    BDA_SPECTRAL_INVERSION_INVERTED = 3,
    BDA_SPECTRAL_INVERSION_MAX = 4
} SpectralInversion;

Members

BDA_SPECTRAL_INVERSION_NOT_SET

Spectral Inversion is not set.

BDA_SPECTRAL_INVERSION_NOT_DEFINED

Spectral Inversion is not defined.

BDA_SPECTRAL_INVERSION_AUTOMATIC

Spectral Inversion is automatic.

BDA_SPECTRAL_INVERSION_NORMAL

Spectral Inversion is normal.

BDA_SPECTRAL_INVERSION_INVERTED

Spectral Inversion is inverted.

BDA_SPECTRAL_INVERSION_MAX

Spectral Inversion is at maximum.

See Also

IDVBSTuningSpace::get_SpectralInversion