Microsoft DirectX 8.1 (C++) |
The TIMECODE structure contains basic timecode frame count information.
Syntax
typedef struct tagTIMECODE {
WORD wFrameRate;
WORD wFrameFract;
DWORD dwFrames;
}TIMECODE;
Members
wFrameRate
Number of frames per second. Specify with one of the following values:
Value | Description |
ED_FORMAT_SMPTE_30 | 30 frames per second. |
ED_FORMAT_SMPTE_30DROP | 30 frames per second drop frame (actual rate 29.97 fps). |
ED_FORMAT_SMPTE_25 | 25 frames per second. |
ED_FORMAT_SMPTE_24 | 24 frames per second. |
wFrameFract
Fractional frame. Full scale is 0x1000.
dwFrames
Timecode value as a binary framecount.
Remarks
Fractional frame can be used to indicate temporal offset into frame when timecode was actually read from an external device; for example, wFrameFract=0x7ff means the timecode value was read from the device at the end of the first video field.
See Also