Microsoft DirectX 8.1 (C++) |
Microsoft® DirectShow® provides several functions for debugging infinite waits.
In retail builds, the DbgWaitForMultipleObjects and DbgWaitForSingleObject functions work like their Microsoft® Win32® counterparts, WaitForMultipleObjects and WaitForSingleObject, with infinite time-out intervals.
In debug builds, these functions use a global time-out value. If the time-out expires, the function triggers an assert. The following registry key specifies the time-out value, in milliseconds:
\HKEY_LOCAL_MACHINE\SOFTWARE\Debug\<Module Name>\TIMEOUT
If the key does not exist, the time-out value defaults to INFINITE. You can use the DbgSetWaitTimeout function to override the registry entry.
Requirements
Header: Declared in Wxdebug.h; include Streams.h.
Library: Use Strmbase.lib (retail builds) or Strmbasd.lib (debug builds).
Function | Description |
DbgSetWaitTimeout | Sets the debugging time-out value. |
DbgWaitForMultipleObjects | Waits for any (or all) of the specified objects to be signaled. |
DbgWaitForSingleObject | Waits for an object to become signaled. |