[DirectX 8.1 C/C++ Programmer's Reference] Bump Mapping (100%)
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[DirectX 8.1 C/C++ Programmer's Reference] Bump Self-Shadow Sample (61.5217391304348%)
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[DirectX 6 Programmer's Reference] Bump Mapping (41.2868751104045%)
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[DirectX October 2006 Documentation] Bump Mapping (34.2156862745098%)
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[DirectX October 2006 Documentation] Bump Mapping Formulas (29.84331232493%)
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[DirectX 7 Programmer's Reference] Bump Mapping Formulas (28.3503671738966%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX October 2006 Documentation] Bump Map Pixel Formats (25.7848707664884%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Mapping Formulas (24.9719887955182%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 7 Programmer's Reference] Bump Map Pixel Formats (24.291925615455%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Map Pixel Formats (20.9135472370766%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping