[DirectX 7 Programmer's Reference] Using Geometry Blending (59.8171701112878%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Geometry Blending
[DirectX October 2006 Documentation] Using Geometry Blending (57.7450980392157%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX October 2006 Documentation] Using Hardware Mixing (49.4565217391304%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Buffers Efficiently (47.5%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (35.9136608166505%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX 5 Programmer's Reference] Using Mode 13 (34.5698312769924%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (34.5698312769924%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 7 Programmer's Reference] Using Mode 13 (34.5698312769924%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX October 2006 Documentation] Using CPOINTs (34.3989769820972%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.0659340659341%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Using Texture Wrapping (29.61210571185%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Texture Wrapping (29.61210571185%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 7 Programmer's Reference] Using Bump Mapping (29.1266330268888%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Bump Mapping
[DirectX 5 Programmer's Reference] Using DMA (28.5101002316991%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (28.5101002316991%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 7 Programmer's Reference] Using DMA (28.5101002316991%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using Vertex Buffers (27.6854219948849%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (27.6854219948849%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (26.7960939316438%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.2724014336918%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (23.5507031095266%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (23.5507031095266%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (23.2307692307692%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Execute Buffers (23.0970649129217%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.9870960241804%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (22.9870960241804%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.9121335054398%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (22.9121335054398%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (22.5883549453344%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (21.9210002841716%)
DirectSetup > Overview