[DirectX 8.1 C/C++ Programmer's Reference] Create an Index Buffer (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Create a Vertex Shader (32.2797300738477%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Vertex Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Create a Pixel Shader (31.1808289749466%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Create an Effect (26.1983114924291%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Effects
[DirectX October 2006 Documentation] Create a Vertex Declaration (24.3719806763285%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Use Vertex and Index Buffers (Direct3D)
[DirectX 8.1 C/C++ Programmer's Reference] Create Registry Information (21.9289044289044%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters > Write a Transform Filter in C/C++
[DirectX October 2006 Documentation] Create a Cube Texture (21.4048089591568%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Use Meshes, Textures, and Effects (Direct3D)
[DirectX October 2006 Documentation] Create an Additional Swap Chain (20.3741863559535%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Handle a Device (Direct3D)
[DirectX October 2006 Documentation] Create a Mesh Object (20.2684453227931%)
DirectX SDK > Introducing DirectX 9.0 > How Do I ...? > Use Meshes, Textures, and Effects (Direct3D)
[DirectX October 2006 Documentation] Create (17.3310023310023%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > UVAtlas > Methods