[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (58.3333333333333%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 7 Programmer's Reference] Accessing the Contents of a Vertex Buffer (51.9117647058823%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (37.2776183644189%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (36.4092140921409%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (29.7425474254743%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (25.6469905035185%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (24.8089513349495%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (22.6361126393219%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (22.6361126393219%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (22.5777140124342%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (22.5169020111254%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (22.1225319396051%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 7 Programmer's Reference] Accessing Surface Memory Directly (22.1225319396051%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (21.6777362281632%)
Introducing DirectX 6.1 > DirectX and the Component Object Model
[DirectX 7 Programmer's Reference] Accessing COM Objects by Using C (20.9290404717234%)
Microsoft DirectX 7.0 > Introducing DirectX Foundation > C and C++ Programming Topics > The Component Object Model
[DirectX 7 Programmer's Reference] Accessing Direct3D (20.8081217640821%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 7 Programmer's Reference] Accessing Cubic Environment Map Faces (19.5735697186275%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Environment Mapping > Cubic Environment Mapping