[DirectX 8.1 C/C++ Programmer's Reference] Converting and Exporting 3-D Models to X Files (100%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 5 Programmer's Reference] Converting Color and Format (36.2174217513092%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Converting a Bit Depth into a Flag (32.618400621118%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting a Flag into a Bit Depth (30.4444875776398%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 5 Programmer's Reference] Converting Bit Depths (29.9010093167702%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 6 Programmer's Reference] Converting Bit Depths (29.0369245524297%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Converting Color and Format (26.9508304994239%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 6 Programmer's Reference] Converting a Bit Depth into a Flag (25.0736435878699%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX 8.1 C/C++ Programmer's Reference] Converting Cutlists to Timelines (23.0761364712771%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services
[DirectX 6 Programmer's Reference] Converting a Flag into a Bit Depth (22.8997305443917%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Converting Bit Depths
[DirectX October 2006 Documentation] Converting to Direct3D 9 (21.1329431438127%)
DirectX Graphics > Direct3D 9
[DirectX 8.1 C/C++ Programmer's Reference] Converting Texture Operations (18.6707793485287%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders