[DirectX 5 Programmer's Reference] Using Wave Files (45.3709893048128%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using CPOINTs (44.6685028526461%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Using Z-Bias (40.8433886375063%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Using Devices (38.9029608498918%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 7 Programmer's Reference] Using Devices (38.9029608498918%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX October 2006 Documentation] Using Audiopaths (38.2352941176471%)
DirectMusic > Using DirectMusic
[DirectX 7 Programmer's Reference] Using Wave Files (37.4952253628724%)
Microsoft DirectX 7.0 > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Audio Scripts (37.3581011351909%)
DirectMusic > Using DirectMusic
[DirectX 6 Programmer's Reference] Using Wave Files (36.7015745692216%)
DirectX Foundation > DirectSound > DirectSound Essentials
[DirectX October 2006 Documentation] Using Hardware Mixing (35.6512605042017%)
DirectX Audio > DirectSound > Programming Guide > Advanced Topics in DirectSound > Optimizing DirectSound Performance
[DirectX 7 Programmer's Reference] Using Lit Vertices (34.2341574310884%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Troubleshooting
[DirectX 6 Programmer's Reference] Using Execute Buffers (33.3613445378151%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Bands (33.083093377211%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 7 Programmer's Reference] Using Bands (33.083093377211%)
Microsoft DirectX 7.0 > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Using Depth Buffers (32.9566045745881%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 7 Programmer's Reference] Using Depth Buffers (32.9566045745881%)
Microsoft DirectX 7.0 > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (31.6176470588235%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (30.5147058823529%)
DirectPlay > Overview
[DirectX 5 Programmer's Reference] Using Execute Buffers (29.6309828279138%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 3 Programmer's Reference] Using System Messages (29.5591920978918%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.2914438502674%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Hardware Mixing (28.9756811815635%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (28.5283708077826%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (27.6748857437712%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (26.7362428842505%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.3747771836007%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (26.0593512767426%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.4826203208556%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.0083905415713%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model