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DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
[DirectX October 2006 Documentation] Step 2 - Setting Up the Vertex Buffer (48.3918760893177%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
[DirectX 7 Programmer's Reference] Step 1: Obtain Installed DirectDraw Devices (47.4556150879327%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 5: Enumerating DirectDraw Devices
[DirectX 7 Programmer's Reference] Step 2: Create a Complex Surface (47.0214490631914%)
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[DirectX 7 Programmer's Reference] Step 2: Display DirectDraw Device Capabilities (46.3433805075484%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 5: Enumerating DirectDraw Devices
[DirectX 7 Programmer's Reference] Step 1: Create the Form (46.3279924486821%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 1: Blitting to the Screen
[DirectX 7 Programmer's Reference] Step 3: Initialize Variables (46.3279924486821%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 1: Blitting to the Screen
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[DirectX October 2006 Documentation] Step 3 - Rendering the Display (44.3378220352636%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
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DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 3: Specifying Message Types (43.6460797667694%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (42.2947284154181%)
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[DirectX 5 Programmer's Reference] Step 1: Creating a Primary Surface (41.4922743776699%)
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[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (40.1409230263186%)
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[DirectX 5 Programmer's Reference] Step 5: Managing Access to the Mouse (39.3172748345162%)
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[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (39.3172748345162%)
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[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (38.6327972534869%)
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