[DirectX October 2006 Documentation] Step 2 - Defining the View Transformation Matrix (59.9490986344435%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX October 2006 Documentation] Step 1 - Defining the World Transformation Matrix (56.9091326480489%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX October 2006 Documentation] Step 3 - Defining the Projection Transformation Matrix (55.4352097455546%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 3 - Using Matrices
[DirectX 7 Programmer's Reference] Step 2: Set Up Notifications (49.7822488101285%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 7 Programmer's Reference] Step 2: Initialize the Surfaces (49.388180296104%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 2: Using Transparency
[DirectX 7 Programmer's Reference] Step 3: Blit to the Primary Surface (49.388180296104%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 2: Using Transparency
[DirectX 6 Programmer's Reference] Step 2: Defining the IUnknown Methods (49.1304061553511%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 7 Programmer's Reference] Step 1: Create the Back Buffer (48.856265402487%)
Microsoft DirectX 7.0 > DirectDraw > DirectDraw Tutorials > DirectDraw Visual Basic Tutorials > Tutorial 2: Using Transparency
[DirectX 7 Programmer's Reference] Step 4: Retrieve Buffered Data from the Mouse (48.7184190228944%)
Microsoft DirectX 7.0 > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 6 Programmer's Reference] Step 5: Defining the Class Methods (48.0665763681171%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 4: Defining the ProcessPMsg Method (48.0665763681171%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 1: Declaring the Tool Class (45.938916793649%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 2: Using Tools
[DirectX 6 Programmer's Reference] Step 2: Initializing the Performance (45.8298060462404%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 5 Programmer's Reference] Step 2: Setting the Mouse Data Format (44.2176006922889%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 3: Setting the Mouse Behavior (43.1537709050548%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Joystick Device (42.6196396993811%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
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[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (42.3204375717215%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 1: Create the Audiopath (40.862539270463%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (40.862539270463%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 2: Using Audiopath Objects
[DirectX 3 Programmer's Reference] Step 3: Changing the Display Mode (38.4602843150165%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 2: Determining the Application's Behavior (38.4602843150165%)
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[DirectX 3 Programmer's Reference] Step 1: Loading the Palette Entries (38.0634589181911%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (37.6752601604271%)
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[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (37.5315440245741%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes